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AI Insights · Timothy · October 2021

Top 5 Shooter Games on iOS in Saudi Arabia Q3 2021

Discover the performance of the top 5 shooter games on iOS in Saudi Arabia during Q3 2021, including insights on weekly downloads, revenue, and active users.

Top 5 Shooter Games on iOS in Saudi Arabia Q3 2021

The performance of the top 5 shooter games on iOS in Saudi Arabia during Q3 2021 showcases some interesting trends in weekly downloads, revenue, and active users. The data comes from Sensor Tower, offering more in-depth insights into these metrics.

PUBG MOBILE saw significant fluctuations in weekly revenue, peaking at around $1M in mid-July and experiencing a low of approximately $376K in early September. Weekly downloads generally trended downwards, starting from about 37K in late June and ending at roughly 27K by the end of September. The game had a noticeable decline in weekly active users, starting at around 1.3M in late June and dropping to approximately 986K by the end of September.

Call of Duty®: Mobile experienced a drop in weekly revenue from around $107K in late June to about $38K by mid-September, with a slight recovery to $58K by the end of the quarter. Weekly downloads also decreased, starting at approximately 20K and falling to about 13K by the end of September. The game maintained a relatively stable number of weekly active users, hovering around the 500K mark for most of the quarter, before ending at roughly 437K.

Free Fire showed a varied revenue pattern, peaking at around $90K in late July and dipping to approximately $36K by mid-September. Weekly downloads fluctuated between 10K and 17K throughout the quarter. The game’s weekly active users began at around 480K in late June, peaked at about 531K in late July, and then gradually declined to approximately 451K by the end of September.

Free Fire MAX, a relatively new entrant, had consistent weekly revenue ranging between $5K and $13K throughout the quarter. Weekly downloads varied, peaking at around 8.8K in early August and dropping to about 4.9K by early September. The game saw a steady increase in weekly active users, starting from around 28K in late June and reaching approximately 66K by the end of September.

Zooba: Zoo Battle Royale Games experienced stable but modest weekly revenue, peaking at around $11K in mid-July and falling to approximately $5K by mid-September. Weekly downloads showed a downward trend, starting from about 4.7K in late June and dropping to roughly 2K by the end of September. The game’s weekly active users saw a gradual decline, beginning at around 66K in late June and ending at approximately 50K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021